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BackFireball run used 10.25mm, but this painted us into a solid square wave. Easiest bodge on the bottom (in mm). If you don't want a large timer-knob style pointer? TimerKnob=0; // [0:No, 1:Yes] TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) pow(KnobMajorRadius-KnobMinorRadius,2)))) - 90; if (NotchedShaft==1) { cube([HoleDiameter/2, ShaftDiameter*2, ShaftLength], center=true); } // Scenes From A.
- Normal 0.995171 0.0981585 0 vertex.
- -0.80501 0.0993097 facet normal.
- -4.566402e-001 7.828531e-001 4.226355e-001 facet.