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Cone_indents_offset_angle = 0; right_rib_x = width_mm - thickness*2; // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 8.97218 4.79464 facet normal -0.80732 -0.0635162 0.586685 facet normal 0.124598 0.886057 0.446518 facet normal 0.262733 0.257269 0.929938 facet normal 0.000434052 -0.0977824 -0.995208 facet normal -0.365754 0.300169 0.880978 facet normal -0.0815519 0.0814596 0.993335 vertex 4.28788 -4.58534 7.81694 facet normal 0.302869 -0.92061 0.246468 facet normal 0.575172 0.528276 0.624582 facet normal -7.814949e-16 -4.641879e-15 1.000000e+00 facet normal 0.767815 0.63438.

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