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Board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -7.79364 5.97318 facet normal 9.682993e-01 2.497929e-01 -2.366477e-04 facet normal -0.161807 -0.533417 0.830232 facet normal 0.993093 -0.0624824 0.0993093 facet normal.

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