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Font=font); // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -9.74602 3.26879 facet normal 0.116119 0.000195511 0.993235 vertex -0.0747576 -7.37473 6.86461 vertex -5.23616 -5.23616 6.86814 facet normal 0.0419816 -0.554754 0.830954 vertex 0.636408 -7.31983 7.07423.

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