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Then sockets, ceramic capacitors, power header, transistors, film caps, electrolytic caps... Something like that. Consider: 1 simple on/off switch/button/knob/etc. Period: 1 month 1 day Trim 5mm from vertical for both panels, to make thoroughly clear what is believed to be more robust and easier to use) and adjust the layout of some that get squished or have excessive padding. This requires Futura font files. The Filmoscope Quentin typeface Created by Cvpcb (2015-03-25 BZR 5536)-product date = sam. 04 avril 2015 11:21:18 UTC update=Tue 20 Apr 2021 10:45:56 AM EDT Mon 10 May 2021 12:33:34 AM EDT Generated from schematic into main Reviewed-on: https://gitea.circuitlocution.com/synth_mages/MK_VCO/pulls/3 More schematics More experimentation with panel alignment before printing Add notes about UX component wiring D36/R47 too close Testing before powering up: Clock In Normal - 1k to U2-8 (AND NOT short to U2-10 Clock Rate - variable resist +6k between U2-8 and U2-9 Reset Sw - when pressed, short +12V and Reset In - diode to U2-3 Glide In - diode to U2-3 - Clock Out - 1K to TP5 Gate Out - Diode from rotary pin 13? CV Out - Diode from rotary pin 13? CV Out - 1K to TP5 - Gate Out - 1K to U3-7 PSU/Synth Mages Power Word Stun.kicad_pro 555 lines }, "silk_line_width": 0.15, "silk_text_italic": false, "silk_text_size_h": 1.0, "silk_text_size_v": 1.0, "silk_text_thickness": 0.15, "silk_text_upright": false, "zones": { "min_clearance": 0.5 } }, updates to rev 2 beta master Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/HOLD PORTAL.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png' d8deca9307af08e321f2f6168a97d7f0d7734956 Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/PRISMATIC SPHERE.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png differ false XS3 FM CV XS2 1V/OCT CV R13 - TUNE R4 FM LVL R5 PWM CV Radio Shaek 2 * nothing; z_position = sphere_indents_radius + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z .

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