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51a08380a9 Added The Trenches; yet more code style tweaking // The Better To Find You With (http://sorcery101.net/) elseif (strpos($article["link"], "explosm.net/comics") !== FALSE) { // draw panel, subtract holes union() { difference(){ color([.1,.1,.1]) panel(width); // Top left: clock in, speed pot_p160(); // Left side: meta-step controls } module shape(hsh, ird, ord, fn4, hg) { x0= 0; x1 = hsh > 0 ? Ord : ird; y0=-0.1; y1=0; y2=abs(hsh); y3=hg-abs(hsh); y4=hg; y5=hg+0.1; if ( fsh == 0 cylinder(h=chg, r=cord-cdp*smt/100, $fn=2*cfn, center=false); shape(fsh, cird, cord-cdp*smt/100, cfn*4, chg); module shape(hsh, ird, ord, fn4, hg x0= 0; x1 = hsh > 0 ? Ord : ird; y0=-0.1; y1=0; y2=abs(hsh); y3=hg-abs(hsh); y4=hg; y5=hg+0.1; if ( hsh >= 0 module knurled_finish(ord, ird, lf, sh, fn, rn) { for(j=[0:rn-1]) assign(h0=sh*j, h1=sh*(j+1/2), h2=sh*(j+1)) { for(i=[0:fn-1]) assign(lf0=lf*i, lf1=lf*(i+1/2), lf2=lf*(i+1)) { polyhedron( points=[ [ 0,0,h0], [ ord*cos(lf0), ord*sin(lf0), h0], [ ird*cos(lf0), ird*sin(lf0), h1], [ ord*cos(lf1), ord*sin(lf1), h1], [ ord*cos(lf1), ord*sin(lf1), h1], [ 0,0,h2], Created on Tue Mar 5 20:19:51 2024 Copper Layer Stackup: ============================================================= L1 : F.Cu front L2 : B.Cu back Drill file.

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