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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -5.37835 22.0001 vertex 3.80307 -3.80307 22.0001 vertex 0.978841 -5.28194 22.0001 vertex 3.80307 -3.80307 22.0001 vertex -1 7.23003 7.56779 vertex -1 6.84708 8.58432 vertex -1 6.34847 12.858 vertex 1 6.34847 12.858 vertex -1 5.27986 22.0001 vertex 3.84796 3.74837 22.0001 vertex 1.04926 5.27501 22.0001 vertex 5.27501 -1.04926 22.0001 vertex 5.27501 -1.04926 22.0001 facet normal 9.700120e-001 3.838306e-003 2.430267e-001 facet normal -0.0100873 0.15129 0.988438 facet normal -9.877526e-001 -1.560280e-001 0.000000e+000 vertex -5.447498e+000 1.441514e+000 1.747200e+001 facet normal -0.533422 -0.0645475 0.843383 facet normal 0.572633 -0.137482 0.808202 facet normal 0.0731598.

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