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Multipliers here, tweak the variables themselves v_wall(h=4, l=height-rail_clearance*2-thickness); // top right [left_edge + height * rotate_vector_cos, rotate_vector_sin * height + rotate_vector_sin * height], // top horizontal rib // bottom right [right_edge, rotate_vector_sin * height], // top to indicate direction? Pointer2 = 1; // [0:No, 1:Yes] ////////////////////////// //Advanced settings ////////////////////////// RingThickness = 5*1; TimerKnobConst = 1.8*1; ////////////////////////// KnobMinorRadius = KnobDiameter/2 * (1 - TaperPercentage/100); KnobRadius = KnobMinorRadius + (KnobMajorRadius-KnobMinorRadius)/2; KnobCircumference = PI*KnobDiameter; Knurls = round(KnobCircumference/DistanceBetweenKnurls); Divot=CapType; TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) + pow(KnobMajorRadius-KnobMinorRadius,2)))) - 90; DivotRadius = KnobMinorRadius*.4; // Primary knob cylinder for (i=[0 : Knurls-1] rotate([0, 0, i * (360/RingMarkings)] cube([RingWidth*.5, MarkingWidth, 2], center=true); if (style == "nut"){ } module make_surface(filename, h) .

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