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0.830223 facet normal 1.771281e-15 -7.468524e-16 -1.000000e+00 facet normal -0.0122191 0.0985567 0.995056 vertex 0.502633 7.98912 19.9508 facet normal 0.586516 0.714669 0.381113 facet normal -5.038511e-001 8.637905e-001 0.000000e+000 vertex -8.221430e-001 6.982005e+000 9.983999e+000 vertex 5.655164e+000 -5.476652e-001 9.983999e+000 vertex -4.621885e+000 3.208877e+000 9.983999e+000 vertex -2.840252e+000 6.427855e+000 9.983999e+000 vertex 5.609102e+000 8.483483e-001 1.747200e+001 facet normal 0.956873 -0.290264 -0.0119204 facet normal 0.481758 0.876304 -0 vertex 2.00861 -6.18187 19.9 facet normal -0.768559 0.630556 0.108246 facet normal -0.300169 -0.365754 0.880978 facet normal -2.880153e-004 -5.040268e-004 -9.999998e-001 ## Documentation: ### Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: [front](Docs/precadsr_layout_front.pdf), [back](Docs/precadsr_layout_back.pdf) * [BOM](Docs/precadsr_bom.md) * [Build notes](Docs/build.md) How to use for rounding teh top edge. ≥30 means "round, using current quality setting". Shafthole_faces = 20; shaft_radius = 3.25; shaft_height = 13; shaft_smoothness = 20; // tweak on this script here. Arrow_indicator = true; set_screw_radius = 1.5; set_screw_depth = 9; label_font_size = 5; // Radius of the indenting cones. // Number of facets of rounding cylinder // this is good practice, but ho-dang what a mess XS1 PWM CV Binary files /dev/null and b/Panels/Font files/futura light.