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Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 9 4.51215 vertex 8.99167 0 3 vertex 8.82707 -1.75581 4.51215 facet normal -9.994449e-01 -1.683629e-03 3.327354e-02 facet normal 9.807886e-01 -1.950737e-01 0.000000e+00 vertex -9.020291e+01 9.849817e+01 2.655000e+01 facet normal -4.407540e-001 7.529338e-001 4.886989e-001 vertex 3.489149e+000 -2.726548e+000 2.484855e+001 facet normal -5.142143e-001 8.576617e-001 0.000000e+000 vertex 5.358002e+000.

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