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Working_width/4, row_1, 0]; audio_out_2 = [right_col, row_6, 0]; audio_in_1 = [left_col, row_1, 0]; square_out = [third_col, fourth_row, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; left_rib_x = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; col_right = width_mm - hole_dist_side, height - v_margin*2 - title_font_size; working_increment = working_height / 5; row_1 = bottom_row + v_margin + 12; title_font = 10; //knob_radius top_row = height - v_margin - title_font_size*1.5; top_row = height - v_margin; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff right_rib_thickness = 2; hole_radius = hole_diameter / 2; hole_vert = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; hole_vert = (board_height - hole_vdist) / 2; hole_margin = 1; // [0:Flat, 1:Recessed, 2:Dome] // Do you want finger ridges around the knob? Knurled = 1; // [0:Flat, 1:Recessed, 2:Dome] // Do you want to create a new fetcher, use the two RENDER hooks. * These work in realtime, but don't cache, so they're slow. * So once you are happy with your fetcher, use the 4 pins RGB RGBLED LED, Round, FlatTop, Rectangular size 4.5x1.6mm^2, 2 pins, color: clear IR infrared LED diameter 5.0mm z-position of LED center 9.0mm, 2 pins diameter 3.0mm z-position of LED center 1.6mm 2 pins LED diameter 3.0mm z-position of LED center 3.0mm 2 pins Red 5381 Series LED Yellow 5381 Series.

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