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Row_3 = row_2 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_5 = working_increment*4 + out_row_1; out_row_5 = working_increment*4 + row_1; row_3 = working_increment*2 + row_1; row_4 = row_3 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_7 = row_6 + vertical_space/7; cv_in_1a = [left_col, row_7, 0]; manual_1 = [left_col, row_6, 0]; audio_in_1 = [left_col, row_2, 0]; cv_2b_atten = [right_col, row_6, 0]; audio_in_1 = [left_col, row_5, 0]; cv_in_2a = [left_col, row_6, 0]; cv_1b_atten = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_7, 0]; cv_in_1b = [right_col, row_3, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_4, 0]; pwm_cv_lvl = [second_col, first_row, 0]; sync_in = [first_col, fourth_row, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_2, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_4, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_2, 0]; cv_2b_atten = [right_col, row_7, 0]; cv_in_1b = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_3, 0]; manual_2 = [left_col, row_1, 0]; left_rib_x = thickness * 1.2; right_rib_x = width_mm - thickness*2; union() { difference(){ color([.1,.1,.1]) panel(width); // waves out } // Pointer1: Offset hemispherical divot // Flat for D-shaped hole // Hole for shaft jesus and mo, maintenance Fixes for CAD and sorcery101 Fixes for CAD and sorcery101 Fixes for CAD and sorcery101 Updated LICD, alter alt-textify to handle weaker (<6v) signals Sequencer cascading to trigger a second sequencer's run, which then re-triggers the first. More feature ideas: Trigger out - RESET / CASCADE in - glide in (sleeve and normal both GND) 6x Sockets, 2pin: Gate out (could normal to Reset In - U1-13 (can get at from top when assembled Stop Switch - 10 - center_adjust; center_col = width_mm/2; vertical_space = height - hole_dist_top); cylinder(r=hole_r, h=thickness*2); echo("Putting a hole with radius: .

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