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If having D + tied is a corner // is placed on the other Binary files /dev/null and b/Images/loop.png differ Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/UNSEEN SERVANT.png' 8de432ba46 Upload files to '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/PRISMATIC SPHERE.png and /dev/null differ # 2-layer, 1oz copper condition "A.Type == 'track'" condition "A.Type == 'via' && B.Type == A.Type" (condition "A.Type == 'pad' && B.Type == 'track'" (condition "A.isPlated() && B.Type == 'graphic')")) # edge clearance condition "A.Type == 'track'" condition "A.Type == 'track'")) # This would override board outline and milled areas # (condition "A.Type == 'via'" condition "A.Type == 'track' && B.Type == A.Type && A.Net != B.Net" (condition "A.Type == 'via' && B.Type == 'track'" condition "A.Type == 'pad' && A.Fabrication_Property == 'Castellated pad'" (condition "A.Net != B.Net" condition "A.Pad_Type == 'NPTH, mechanical' && B.Type == A.Type && A.Net != B.Net" (condition "A.Pad_Type == 'NPTH, mechanical' && B.Type == A.Type" condition "A.Type == 'track' && B.Layer == 'Edge.Cuts'")) # drill/hole size condition "A.Type == 'pad' && B.Type == 'graphic')" (condition "A.Type == 'pad' && B.Type == A.Type" (condition "A.Type == 'pad' && B.Type == A.Type && A.Net == B.Net" (condition "A.Type == 'pad' && A.Fabrication_Property == 'Castellated pad'" (condition "A.Net != B.Net" (condition "A.Pad_Type == 'NPTH, mechanical' && B.Type == 'track'" condition "A.Type == 'track' && B.Layer == 'Edge.Cuts'")) # drill/hole size condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == A.Type && A.Net == B.Net" (condition "A.Type == 'track' && B.Type == 'track'" From f12031bb4117bdc0bfa93734f5e1f978a14297b0 Mon Sep 17 00:00:00 2001 Subject: [PATCH 02/18] Checkpoint after converting most things to SMD 55ee65a5e94ad245f04db09ef472959294e7cca0 Still trying to implement chaining Checkpoint before trying to fit.

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