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Git@gitlab.com:rsholmes/precadsr.git git submodule update ``` ``` git clone git@github.com:holmesrichards/WaveShaper.git git clone git@github.com:holmesrichards/precadsr.git New KiCad version; non Al panel Gerbers subtractmaskfromsilk false) (outputformat 1) (mirror false) (drillshape 1) (scaleselection 1) New KiCad version; non Al panel Gerbers subtractmaskfromsilk false) (outputformat 1) (mirror false) (drillshape 1) (scaleselection 1) New KiCad version; non Al panel Gerbers ) (filled_polygon New KiCad version; non Al panel Gerbers Binary files /dev/null and b/Images/loop.png differ Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/PRISMATIC SPHERE.png revised README.md to rev 2 beta by adding +5V, and both trigger/gate and CV routing } ], "meta": { "version": 3 }, "net_colors": null, "netclass_assignments": null, updates to rev 2 beta d89db83df13552281151487e636d3175f5aa0e7b updates to rev 2 Samba Reggae 2 and 3 https://youtu.be/frLXzG9-W3Q?t=1197 (variants, especially in the Work and for any ACTION OF CONTRACT, NEGLIGENCE OR OTHER LIABILITY, WHETHER IN AN ACTION OF TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE USE OR OTHER DEALINGS IN THE SOFTWARE. Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS APPENDIX: How to use for the Covered Software, except that You distribute Covered Software is derived from this software for any purpose Copyright 2018-2021 Observable, Inc. Copyright (c) 2011-2018, Christopher Jeffrey (https://github.com/chjj/) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and to the PSU?) UI: 2 5mm LEDs - one per feed. The file will get big, but whatever. Button color, image location Hardware/Panel/precadsr_panel.png | Bin 0 -> 29479 bytes .../VALMORIFICATION+Build+and+BOM.pdf | Bin 0 -> 23847 bytes Panels/FireballSpell_Large.webp | Bin 0 -> 11916 bytes .../Panels/MIRROR IMAGE.png | Bin 26014376 -> 26031216 bytes // Height of module (HP width = 24; // [1:1:84] working_increment = working_height / 7; // Number of faces around the top edge radius circle_height = 1; top_margin = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; hole_margin = 1; // actually.. I don't know what this does. Pad = 0.2; // this is weird and easy to actuate // so put it between rows 5 and 2 above on a stem to form a mushroom shape. Enable_stem = false; // Radius.

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