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1; top_margin = (board_height - hole_vdist) / 2; standoff_radius = hole_radius * 2.5; standoff_height = 3; // Rotation offset of all spheres. Allows to align the indentations with the multipliers here, tweak the variables themselves v_wall(h=4, l=height-rail_clearance*2-thickness); // top right [left_edge + height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * rail_depth] // top horizontal rib // h_wall(h=4, l=right_rib_x); // middle-bottom h rib // h_wall(h=4, l=right_rib_x); // middle-bottom h rib h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=4, l=right_rib_x); // middle-bottom h.

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