3
1
Back

Articles! Smoothing_radius = 3; difference() { union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 8.99167 3 vertex -8.82707 -1.75581 4.51215 facet normal -0.116041 -0.000467445 0.993244 vertex 6.9148 -0.996058 7.89166 facet normal -9.832457e-01 -1.822821e-01 -1.015564e-03 vertex -9.035159e+01 1.004099e+02 1.656905e+01 facet normal -0.451284 0.844291 0.288991 facet normal 0.0816193 0.828696 0.553715 vertex 9.92995 -0.344109 2.94279 vertex 1.97312 9.91954 2.58057 vertex -9.92995 0.344109 2.94279 facet normal 9.807885e-01 -1.950737e-01 -2.871706e-04 vertex -9.037191e+01 9.730093e+01 3.455000e+01 facet normal -0.241718 -0.796849 0.553718 facet normal 0.30016 -0.365743 0.880986 facet normal 0.0729058 -0.338907 0.937991 facet normal 0.679733 0.726706 0.0993015 facet normal 0.880764 -0.468299 0.0703603 facet normal -0.0617224 0.0392378 0.997322 vertex 7.0133 3.85937 19.9472 facet normal -0.0694492 -0.705407.

New Pull Request