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And Widgets" cannot be undone. Continue? Fdd5744d78 Checkpoint after re-centering sliders, before removing redundant LED resistors checkpoint after roughing out middle PCB Binary files a/3D Printing/Panels/HOLD PORTAL.png differ Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin/UNSEEN SERVANT.png Normal file View File 3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/COLOR SPRAY.png Normal file Unescape Synth Mages Power Word Stun Panel.kicad_prl Normal file View File Images/loop.png Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/Wall_wart_A-4118.kicad_mod Normal file Unescape 500k Trimpot; tune to 1V out HALF Dot1 Dot2 Dot3 Dot4 Dot5 Dot6 Dot7 Dot8 Dot9 Dot10 Dot11 Dot12 Dot13 W1 L2 <-- CV In Latest commits for file Panels/10_step_seq.scad Experimenting with more panel layout Initial stab at a 10-step panel layout ideas Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MOUTH.png differ Binary files /dev/null and b/Datasheets/tl074-pinout.jpeg differ Binary files /dev/null and b/Images/PXL_20210831_002553634.jpg differ Binary files /dev/null and b/Panels/luther_triangle_vco_quentin_v3_only_art.stl differ Binary files /dev/null and b/Panels/title_test_18.stl differ Binary files /dev/null and b/Images/loop.png differ Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin/COLOR SPRAY.png Normal file View File Hardware/PCB/precadsr_Gerbers/precadsr-B_Mask.gbr Normal file Unescape Hardware/PCB/precadsr_Gerbers/precadsr-B_Cu.gbr Normal file View File Synth Mages Power Word Stun Panel.kicad_pro Add simplest muscescore example Add simplest muscescore example 2bd01a1ff2d30ca3cff647bbf3b80645437cc07c start 4675f71e05fc19d3608ee6e5061bbe79ae432fb7 c4e1c30b9b Add jlc constraints DRC; replace order number text main MK_VCO/Panels/luther_triangle_vco_quentin_v2.scad 302 lines // CV out - GATE out - could be done with a full circle. NOT IMPLEMENTED YET. Quality = "preview"; // ["fast preview", "preview", "rendering", "final rendering"] // Top left: clock in, speed pot_p160(); // Left side: meta-step controls // run/stop (switch // cv out (j7/j6 // pause (j18/j19 // 1 for.

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