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V_margin; working_increment = working_height / 7; // Depth of the base panel's thickness to account for margin at edges width = 24; // [1:1:84] width = 38; // [1:1:84] caixa_sr1.png Normal file Unescape

Samba Reggae 1: BSD: .. . . . . . . . . . . . . . . <- all surdos LN2: . . . . . . . . <- all surdos LN2: . . . . . . . . . . . . . . . . . . . . . . . L // Order of the 3-roll in MS3? TBD. Note: Mid-surdos start with MS3. After the first // only keep everything starting at the top. Rotate([0, 0, 90 + sphere_indents_offset_angle + ((360 / cone_indents_count) * z)] sphere(r = sphere_indents_radius, $fn = top_rounding_faces cylinder(h = stem_height + nothing, = stem_radius, $fn = top_rounding_faces square(top_rounding_radius + pad, top_rounding_radius + pad); circle(r = top_rounding_radius, $fn = stem_faces); // Widening part.

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