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Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 8.88682 5.07603 facet normal 0.7054 -0.06948 0.705395 facet normal 0.844851 0.256282 0.469623 vertex -8.21035 -3.40084 5.07603 facet normal 0.181159 0.338932 0.923205 vertex -7.92022 4.18257 3.82299 facet normal -0.538408 0.714673 0.446497 vertex -6.63594 -0.72986 7.5439 facet normal 8.179095e-01 -7.493654e-03 -5.752981e-01 facet normal 3.036606e-01 9.527802e-01 3.512332e-04 vertex -9.539322e+01 1.058130e+02 1.055000e+01 vertex -9.426361e+01 1.053818e+02 1.855000e+01 vertex -9.390516e+01 1.051966e+02 3.455000e+01 facet normal -0.290283 0.956941 0 facet normal -4.120029e-001 -9.111825e-001 0.000000e+000.

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