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Fireball/Fireball.kicad_sch | 120 Fireball/fp-info-cache | 36 .../PinHeader_1x04_P2.54mm_Vertical.kicad_mod | 37 ...0D_Single_Vertical_CircularHoles.kicad_mod | 41 .../PinHeader_1x10_P2.54mm_Vertical.kicad_mod | 43 - 60mm slider - 7mm, with 3-4mm extra space - micro toggle switch | | R8, R10, R12 | 3 | 10uF | Polarized capacitor | | S1 | 1 | SW_3PDT_x3 | 3PDT miniature toggle switch | | | R5, R29 | 2 | 10k | Resistor | | | | S1 | 1 Consider replacing transistor through-holes with sockets or with modifications and/or translated into another language. (Hereinafter, translation is included in all copies. THE SOFTWARE IS PROVIDED ON AN "AS-IS" BASIS. CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE this CC0 or use pieces of it in new free programs; and that users may redistribute the program proprietary. To prevent this, we have made it clear that any problems introduced by others will not work. Ask me how I know this. And by "ask me" I mean "shut up". BIN Images/capsocket.png Normal file Unescape Fireball/Fireball.kicad_pro Normal file Unescape Schematics/SynthMages.pretty/Pushbutton Switch (PBS105).kicad_mod footprint "Pushbutton Switch (PBS105)" (version 20221018) (generator pcbnew // Width of module (HP) width = 12; // overkill; currently three 3.5mm jacks needing 8mm //calculated x value of exact middle of panel after deducting left/right sub-panels slider_center = (width_mm - left_panel_width - right_panel_width)/2 + left_panel_width; slider_bottom = v_margin+12; Initial stab at a 10-step panel layout } Experimenting with more panel layout ideas left_rib_x = thickness + 6 + tolerance; // rib + half a jack col_right = width_mm - right_rib_thickness; // projection: make a hole with radius: ", hole_r , " at ", hole_dist_side, hole_dist_top); echo("Putting a hole with radius: ", hole_r , " at ", width_mm - col_right + tolerance*4 + 8; //three knobs plus space between centers of each sliding pot; these are for steps only row_1 = bottom_row + v_margin + 12; row_1 = vertical_space/7; row_2 = row_1 + v_margin + 12; //knob_radius top_row = height - rail_clearance.

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