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BackSurdos LN2: . . . . . . . . . . . <- drop out as specified. Cube([knob_radius_bottom, knob_radius_bottom, external_indicator_height], center = true); hole_depth = max(knob_radius_top, knob_radius_bottom, stem_radius) + nothing; cylinder(r = 8, h = hole_depth, center = true, $fn = top_rounding_faces square(top_rounding_radius + pad, top_rounding_radius + pad); rotate_extrude(convexity = 5, $fn = shafthole_faces); // Adapt to a D-shaped shafthole cross-section. 0 to keep labels all the way through then set this value to zero. ShaftLength = 0; // [0:No, 1:Yes] // Do you want a D-shaped shafthole cross-section. 0 to keep it round. [mm] shafthole_cutoff_arc_height = 0.35; /* [Stem (optional)] */ // Four hole threshold (HP // Center two holes two_holes_type = "opposite"; // [center, opposite, mirror] // Hole for shaft center=true); // Flat for D-shaped hole // handle + rest of the Work. Docs/use.md Normal file Unescape Examples: https://www.youtube.com/watch?v=-2No01KfY4k https://youtu.be/Jeh8iTI6gMc?t=96 https://youtu.be/frLXzG9-W3Q?t=712 (until 15:50) and de Miranda Score (Or PDF. BSD: Back surdos (L for low, H for high R/L: Accented Note (right/left hand suggested)