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[1:1:84] fm_in = [h_margin+working_width/8, row_2, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_4, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_2, 0]; pwm_in = [first_col, third_row, 0]; fm_lvl = [h_margin+working_width/8, row_4, 0]; left_rib_x = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; col_right = width_mm - h_margin; cv_in = [first_col, fifth_row, 0]; pwm_duty = [second_col, fifth_row, 0]; //left_rib_x = thickness * 1; right_rib_x = width_mm - thickness*2; // draw a "vertical" wall } // Three Panel Soul * Scenes From A Multiverse (to.

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