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Th=thickness*1.25); v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); //outline of whole PCB cube([137.5, 97, 1], center=true); working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff working_height = height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height], // top edge or circumference using spheres (or rather regular polyhedra) arranged in a circle. Used only where users want round outlines by specifying ≥30 faces. Quality == "final rendering") ? 0.1 : quality == "preview") ? 0.5 : quality == "fast preview") ? 12 : 12; // [1:1:84] /* [Holes] */ hole_dist_top = 2.5; rail_clearance = 8; // Cylinder faces to use your choice of 9.

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