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H_wall(h=4, l=slider_spacing*10-1, th=1); v_wall(h=4, l=height-rail_clearance*2-thickness, th=thickness*1.25); v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top right [left_edge + height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top right [left_edge + height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height], // top edge smoothing // thanks to http://www.iheartrobotics.com/ for the articles! // smoothing = true; smooth = 20; shaft_radius = 3.25; shaft_smoothness = 20; shaft_radius .

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