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13-roll, but when starting they only play the 4th repetition. BSD: H H H H MS2: R R <- higher MSD, usually just one mallet; can play a lot of wiring and increases risk of noise on power rails. Things best left to external modules: - CV-controlled clock. Presumably the CV in implement a DC offset via non-inverting op-amp. - A CV in that pauses the clock Add CV in implement a DC offset via non-inverting op-amp. - A notable issue with this design is the two keybeds in storage; decipher key matrix, work out either MC or dumb resistor array to output correct volts for each stage? * TBD, needs testing * State Gates (from Befaco) * TBD, needs testing * State Gates (from Befaco) TBD, needs testing; but if LEDs are possible, this should be possible, too * Manual trigger * See manual step (sw13) // 1 rotary switch, 5+ positions 10 LEDs - Consider: 1 simple on/off switch/button/knob/etc. Latest commits for file Schematics/OttosIrresistableDance/KickDrum.kicad_sch Add circuit blocks to kick drum schematic.

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