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V_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top to indicate direction? Pointer2 = 1; top_margin = (board_height - hole_vdist) / 2; standoff_radius = hole_radius * 2.5; polygon([[0,0], [(board_width-insert_width)/2, -insert_depth], [board_width-(board_width-insert_width)/2, -insert_depth], [board_width, 0.

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