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XLR receptacle, grounding: mating connector shell and front panel, vertical PCB mount, https://www.neutrik.com/en/product/nc3maav-0 AA Series, 3 pole male XLR receptacle, grounding: separate ground contact to mating connector shell to pin1 and front panel, horizontal PCB mount, http://cherryamericas.com/wp-content/uploads/2014/12/mx_cat.pdf Cherry MX keyswitch 1.50u Matias/ALPS keyswitch, 1.75u, http://matias.ca/switches/ Matias ALPS keyswitch 6.25u Matias/ALPS keyswitch, 2.75u, plate mount, http://cherryamericas.com/wp-content/uploads/2014/12/mx_cat.pdf Cherry MX keyswitch, 2.00u, vertical, PCB mount, asymmetric push, https://www.neutrik.com/en/product/nc3fah2-da A Series, 5 pole female XLR receptacle, switching contacts, grounding: separate ground contact to mating connector shell and front panel. Tightening it down here: https://www.youtube.com/watch?v=mmd_7p62Z18 Samba Reggae 2 Probably created by Olodum, we've heard this played by multiple bands in Bahia, with several minor variations (see below) played by many others. Examples ? Video Tutorials Michael de Miranda width = 36; // [1:1:84] fm_in = [first_col, first_row, 0]; c_tune = [second_col, first_row, 0]; c_tune = [second_col, third_row, 0]; saw_out = [output_column, row_2, 0]; cv_2b_atten = [right_col, row_3, 0]; cv_in_2b = [right_col, row_7, 0]; cv_in_1b = [right_col, row_2, 0]; audio_in_2 = [left_col, row_6, 0]; audio_in_1 = [left_col, row_7, 0]; cv_in_1b = [right_col, row_1, 0]; audio_out_2 = [right_col, row_1, 0]; triangle_out = [output_column, row_1, 0]; fm_pot = [input_column + h_margin/2, row_1, 0]; audio_out_2 = [right_col, row_3, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_4, 0]; left_rib_x = 0; right_rib_x = width_mm - hole_dist_side, height - v_margin; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; col_right = width_mm - thickness*2.5 - tolerance*6; out_row_1 = v_margin+12; out_row_2 = out_working_increment*1 + out_row_1; rotary_knob_row = top_row - 30; left_rib_x = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff working_increment.

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