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Triple-pole double-throw DPDT 3pdt ON-ON D Screw terminal, single row, 01x03 D 2x5 pin shrouded header 2.54 mm spacing"/> Switch, triple pole double throw, separate symbols | | | R24, R26, R28 | 3 | A1M | Potentiometer | | Tayda | A-2939 | | | Tayda | A-1672 | | | | | Tayda | A-553 | | | R2, R5 | 2 .../Unseen Servant/Unseen Servant.kicad_pro From c5efc87d8e154d164d448153258128679f2d6a17 Mon Sep 17 00:00:00 2001 Subject: [PATCH] AD&D 1e MM, PHB, and DMG used Futura typeface. Futura BT font files 4f2a34f676 's take on FIREBALL VCO using AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MOUTH.png' d48d677c9103ec90137a6830434841a576342e9a Delete '3D Printing/Panels/AD&D 1e spell names in .../BLADE BARRIER.png | Bin 0 -> 12821 bytes 3D Printing/Panels/HOLD PORTAL.png differ Binary files a/caixa_sr1.png and b/caixa_sr1.png differ 81f5cdc2cd Fix 3-panel soul 2019-02-04 13:17:55 -08:00 eea453f1ee Notes about component heights, swapping rotary and toggle switches Port in fixes from v1.1 007cc05932 Checkpoint after fixes but before shrinking boards 007cc05932dfa23f85127799f5505afc7b25772e Stuff all teh scad files in Stuff all teh scad files in Still trying to fit in glide controls 812d609d12 More assembly notes for v1 front panel components version

main VCA/Panels/dual_vca.scad 393 lines $fn=FN; footprint_depth = .25; //non-printing, barely-visible outline of component footprints width = 17; // [1:1:84] working_increment = working_height / (8+tolerance/5); // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin - title_font_size*2; working_width = width_mm - thickness*2.2; left_rib_x = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = working_height / 7; // rows up from a base. UI: 11 potentiometers 11 SPDT switches (many used as a gate is present, or, if nothing is plugged into the space of 5 out_working_increment = working_increment * 4 / 5; out_row_2 = out_working_increment*1 + out_row_1; out_row_4 = out_working_increment*3 + out_row_1; out_row_6 = out_working_increment*5 + out_row_1; out_row_4 = out_working_increment*3 + out_row_1; out_row_7 = working_increment*6 + out_row_1; out_row_5 .

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