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Out_working_increment = working_increment * 4 / 5; row_1 = bottom_row + v_margin + 12; row_1 = bottom_row + v_margin + 12; //knob_radius top_row = height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height + rotate_vector_sin * height], // top right [left_edge + height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top right [left_edge + height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height], // top horizontal rib // h_wall(h=4, l=right_rib_x); // middle-bottom h rib.

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