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12; row_1 = bottom_row + v_margin + 12; //knob_radius top_row = height - v_margin - title_font_size*2; working_width = width_mm - thickness*2; // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -9.74602 3.26879 facet normal 9.683077e-01 -2.497601e-01 -2.924889e-04 vertex.

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