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30; left_rib_x = thickness * 1; h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height], // top horizontal rib // h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height], // top edge radius circle_height = 1; top_margin = (board_height .

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