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Edges v_margin = hole_dist_top*2 + thickness; v_margin = hole_dist_top*2 + thickness; col_left = h_margin; bottom_row = v_margin + 12; //knob_radius top_row = height - v_margin*2 - title_font_size; Experimenting with more panel layout ideas Binary files /dev/null and b/Images/adsr.png differ Binary files /dev/null and b/3D Printing/AD&D 1e spell names rendered as raster using Filmoscope Quentin typeface facet normal -0.502125 0.307702 0.808202 facet normal 3.839834e-02 -4.253891e-03 -9.992535e-01 facet normal 0.472793 -0.880533 0.0335807 facet normal -0.195085 -0.980786 -2.51488e-06 vertex -0.982998 3.22947 6.59 facet normal 8.715457e-002 3.881637e-004 9.961947e-001 vertex -5.268150e+000 1.987998e+000 2.495526e+001 facet normal -0.401182 -0.913292 0.07036 vertex 3.43863 8.76148 20.0916 vertex 7.443 -2.94689 19.9485 facet normal -0.106559 0.137901 0.984697 facet normal -0.737294 0.221424 -0.638255 facet normal 0.388731 -0.815358 0.429045 vertex -6.7913 0.858226 7.56202 vertex -4.2532 5.60181 7.5827 facet normal -0.111601 -0.367723 0.923214 facet normal 3.103493e-01 -3.586279e-03 -9.506158e-01 vertex -1.081708e+02 9.725134e+01 1.274423e+01 vertex -1.083010e+02 9.665134e+01 1.270173e+01 facet normal -0.956942 0.29028.

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