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Surface smoothing amount ); * If you don't want the ring. RingWidth = 0; // [0:No, 1:Yes] TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) pow(KnobMajorRadius-KnobMinorRadius,2)))) - 90; if (NotchedShaft==1) { cube([HoleDiameter/2, ShaftDiameter*2, ShaftLength], center=true); } // Dilbert elseif (strpos($article['link'], 'http://www.geekculture.com/joyoftech/') !== FALSE) { //also append the blarg post because that's small, interesting, } //and sometimes necessary for old fogeys like me to get.

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