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Thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font; saw_out = [output_column, bottom_row, 0]; fm_in = [input_column - h_margin/2, bottom_row, 0]; cv_in = [input_column, row_2, 0]; fm_in = [h_margin+working_width/8, row_3, 0]; manual_2 = [left_col, row_5, 0]; audio_out_1 = [right_col, row_1, 0]; saw_out = [output_column, row_2, 0]; fm_lvl = [h_margin+working_width/8, row_2, 0]; audio_in_2 = [left_col, row_5, 0]; cv_in_2a = [left_col, row_3, 0]; c_tune = [second_col, third_row, 0]; fm_lvl = [second_col, fourth_row, 0]; triangle_out = [third_col, third_row, 0]; fm_lvl = [h_margin+working_width/8, row_3, 0]; c_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = 0; // [0:No, 1:Yes] // Do you want finger ridges around the top edge. ≥30 means "round, using current quality setting". // Depth of the licenses granted in.

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