3
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Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -7.34398 6.86102 facet normal 0.977419 -0.186452 0.0994337 facet normal -0.0914209 -0.463058 0.8816 vertex -4.98874 -4.61842 7.03804 vertex 4.91993 4.46869 7.17054 vertex -4.61842 4.98874 7.03804 vertex 4.91993 -4.46869 7.17054 facet normal -0.634341 -0.773053 -5.92546e-06 facet normal 6.797504e-001 2.792662e-003 7.334382e-001 facet normal -0.0723526 0.301372 0.950758 facet normal 9.289224e-001 3.702745e-001 -0.000000e+000 vertex -3.990623e+000 -2.370713e+000 2.464800e+001 facet normal 0.630652 -0.768482 0.108225 facet normal -0.980785 0.195093 -6.4466e-07 vertex 3.21351 -1.06324 6.59 facet normal 0.816 -0.545404 -0.191516 facet normal -9.513645e-01 -3.080676e-01 -1.010354e-05 facet normal 0.54795 -0.364881.

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