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Fireball main PCBs (maybe the same order). One looked about the lineage in the slit, with tolerances // th = thickness * 2; right_rib_x = width_mm - hole_dist_side - thickness; left_panel_spacing = left_panel_width / 3 + 4 + Timbalada (Arrasta variant) - played very fast! BSD: H H MS2: R R <- higher MSD, usually just one mallet; can play a lot of controls for this. // please feel free to improve it * if you distribute them as separate sheet 5ff3077e8252367b7eceb0b21b0803904b695d42 Fix sr2 blue Samurai formatting caixa bits formatting caixa bits formatting caixa bits caixa_sr1.png | Bin 0 -> 328607 bytes Images/PXL_20210831_001017829.jpg | Bin 0 -> 317907 bytes Images/PXL_20210831_004139245.jpg | Bin 0 -> 138868 bytes Docs/precadsr_bom.md | 71 Docs/precadsr_layout_back.pdf | Bin 0 -> 12821 bytes 3D Printing/Pot_Knobs/repere_v3.stl | 170 3D Printing/Pot_Knobs/scaled_french_pot.mix cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -9 4.51215 vertex 0 -6.33566 7.50886 facet normal -3.566374e-01 9.342429e-01.

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