3
1
Back

{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 10.1139 2.58057 vertex 2.36142 -9.8813 2.19603 vertex 10.1139 0 2.58057 facet normal -0.112453 -0.551187 -0.826769 vertex -1.10704 2.68091 18.9333 facet normal 0.0123052 -0.156322 0.98763 facet normal -0.464833 0.31635 -0.826954 vertex -2.0532 -2.04871 18.9333 vertex 2.05117 -2.05117 18.9335 facet normal 0.452792 0.137352 0.880973 vertex 7.69994 3.18942 5.74921 facet normal 0.630673 -0.768469 0.108201 facet normal -0.464678 -0.695445 -0.548115 vertex -1.28613 3.10499 18.4724 facet normal 0.900349 -0.423688 0.0993032 facet normal -0.634394 0.77301 1.15672e-06 facet normal 0.6852 0.343403 0.64232 facet normal 0.435817 -0.76572 0.473008 vertex 0.528493.

New Pull Request