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-0.309905 0.58669 facet normal 0.940728 0.331784 -0.0703635 vertex -8.34335 5.47169 0.0387393 facet normal -8.106381e-01 -5.855475e-01 3.154248e-04 vertex -9.167280e+01 9.452941e+01 4.255000e+01 facet normal 0.489712 0.50788 0.708689 vertex -5.69935 4.54285 7.24096 vertex 7.08696 -0.77032 7.22283 facet normal 0.00743521 -0.0992246 -0.995037 facet normal 0.643699 0.528205 0.553761 facet normal -3.566057e-01 -9.342550e-01 0.000000e+00 vertex -1.032505e+02 1.030635e+02 3.455000e+01 facet normal -0.30016 0.365743 0.880986 facet normal -0.564081 -0.273132 0.779238 facet normal 0.243884 0.297017 0.923202 vertex 7.45476 -5.03481 3.82299 vertex 0 -2.9 19 - Could make the walls; a little bit of margin // margins from edges h_margin = hole_dist_side + thickness; v_margin = hole_dist_top*2 + thickness; v_margin = hole_dist_top*5; output_column = width_mm - hole_dist_side, height - 25; // build up seven rows; middle one unused row_7 = row_6 + vertical_space/7; cv_in_1a = [left_col, row_7, 0]; cv_in_1b = [right_col, row_7, 0]; cv_in_1b = [right_col, row_3, 0]; cv_in_2b = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_7, 0]; cv_in_1b = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_1, 0]; pwm_in = [input_column - h_margin/2, row_1, 0]; audio_out_2 = [right_col, row_7, 0]; audio_out_1.

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