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BackTop left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top right [left_edge + height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top right [left_edge + height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth.
- 1.907067e-13 -1.000000e+00 5.280385e-13 vertex -1.082883e+02.
- Simplified BSD License: > Copyright © 2024 Philip.