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Back3D Printing/Pot_Knobs/Guitar_Amp_Knob-3_ring_bell.stl Executable file View File 3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin' Delete '3D Printing/Panels/MAGIC MISSILE VCF.png differ Binary files /dev/null and b/Panels/FireballSpell_Large_bw.png differ Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/COLOR SPRAY.png and /dev/null differ From 52b504dd7cabbf7261c98563d42b1772d3bf6825 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Final tweaks before fabbing; Kosmo_panel lib update .../Kosmo_Jack_Hole.kicad_mod | 17 .../Kosmo_LED_Hole.kicad_mod | 17 ...osmo_Panel_Slotted_Mounting_Hole.kicad_mod | 23 .../SolderWirePad_1x01_Drill0.8mm.kicad_mod | 19 }, From 7022ad9ddb43c592e11528a5ae21edf443c088e4 Mon Sep 17 00:00:00 2001 Subject: [PATCH 15/18] Add jlc constraints DRC; replace order number text 613d1b6f7ef8de710893bbeb40d56c8d26d50247 @circuitlocution.com created pull request synth_mages/MK_VCO#5 b554ec2138 Add footprint items for panel holes; separate panel and pcb into different files Add a horizontal cylinder around the top of the 3-roll in MS3? TBD. Note: Mid-surdos start with MS3. After the first // only keep everything starting at the center, then to point at the bottom //another rib to reinforce along the LEDs //outline of whole PCB cube([137.5, 97, 1], center=true); working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff col_left = thickness * 2; right_rib_x = width_mm - thickness*2.2; left_rib_x = thickness * 1.2; right_rib_x = width_mm - right_rib_thickness; // projection: make a 2d version // ribs - reinforcements and barriers against shorts on the mid surdos.