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Render(convexity = 5 square(top_rounding_radius + pad, top_rounding_radius + pad); circle(r = top_rounding_radius, $fn = top_rounding_faces); // Straight basic stem. Cylinder(h = stem_transition_height, r1 = stem_radius, $fn = top_rounding_faces); // Straight basic stem. Cylinder(h = stem_height + nothing, = stem_radius, $fn = smooth // outer pointy indicator.

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