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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 7.79364 5.97318 facet normal -0.956672 0.290933 -0.0117085 facet normal -0.309927 0.7481 0.586763 vertex 5.5239 -2.20578 19.9 vertex 1.95487 -0.38727 19.9 facet normal 9.864330e-001 -1.641642e-001 0.000000e+000 vertex 5.517357e+000 -1.375710e+000 1.747200e+001 facet normal 0.012304 0.156322 0.987629 facet normal -0.081922 0.0818425 0.993273 vertex 7.35197 -0.0404587 6.86195 facet normal.

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