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-> 580484 bytes .../Panels/Radio_shaek_standoff_padded.stl | Bin 12821 -> 0 bytes 6f5ee76aea tracks the ratsnest and compactifies the power subsystem tracks the ratsnest and compactifies the power subsystem Checkpoint after tweaking footprints some more, starting over at 14hp main synth_tools/3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/HOLD PORTAL.png differ Binary files /dev/null and b/3D Printing/Rails/36hp_outie.stl differ 2 keahS oidaR 32ded0979b Fix rail clearance = ~11.675mm, top and bottom railHeight = (threeUHeight-panelOuterHeight)/2; mountSurfaceHeight = (panelOuterHeight-panelInnerHeight-railHeight*2)/2; hp=5.08; hwCubeWidth = holeWidth-mountHoleDiameter; offsetToMountHoleCenterY=mountSurfaceHeight/2; offsetToMountHoleCenterX=hp;//1hp margin on each copy an appropriate copyright notice and this is good practice, but ho-dang what a mess XS1 PWM CV Radio Shaek is 51mm x 70mm and 1.2mm thick module pcb_holder(h, l, th, wall_thickness=thickness) { v_wall(h, l, th=thickness) { module label(string, size=4, halign="center", font=default_label_font) { color([1,0,0]) linear_extrude(thickness+1) BIN main MK_VCO/Fireball/Fireball VCO saw wave core.circuitjs.txt Latest commits for file Panels/title_test.scad Subject: [PATCH] PCB initial layout, no traces "silk_text_size_h": 1.0, "silk_text_size_v": 1.0, PCB initial layout, no traces PCB initial layout, no traces One SPST switch per step, to set output voltages. (10) One potentiometer for internal clock rate. Switches: Momentary-normal-off pushbutton to manually reset. LEDs: One per step, to set output voltages. (10) One potentiometer per step, to set output voltages. (10 One potentiometer per step, to set output voltages. (10 - One idea: add a voltage to another voltage. Useful here for pitching up from bottom; these are for steps only row_1 = v_margin+12; row_2 = row_1 + v_margin + 12; top_row = height - v_margin; working_increment = working_height / (8+tolerance/5); // generally-useful spacing amount for vertical columns of stuff working_height = height * rotate_vector_cos; points.

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