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Unescape rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height], // top edge or circumference using spheres (or rather regular polyhedra) arranged in a timely manner, at a 10-step panel layout ideas working_height = height - v_margin - title_font_size*2; saw_out = [output_column, bottom_row, 0]; cv_in = [first_col, third_row, 0]; saw_out = [output_column, row_2, 0]; triangle_out = [third_col, fourth_row, 0]; triangle_out = [third_col, third_row, 0]; fm_lvl = [h_margin+working_width/8, row_3, 0]; pwm_duty = [second_col, fifth_row, 0]; square_out = [third_col, third_row, 0]; saw_out = [output_column, row_2, 0]; audio_in_2 = [left_col, row_3, 0]; right_rib_x .

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