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- sphere_indents_cutdepth; for (z = [0:sphere_number_of_indentations] for (z = [0 : sphere_indents_count]) { z_position = height - v_margin - title_font; saw_out = [output_column, row_2, 0]; triangle_out = [output_column, bottom_row, 0]; pwm_pot = [input_column - h_margin/2, row_1, 0]; fm_pot = [input_column + h_margin/2, bottom_row, 0]; fm_in = [h_margin+working_width/8, row_3, 0]; c_tune = [width_mm/2 + h_margin, top_row, 0.

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