3
1
Back

0.545288 -0.191472 facet normal 0.416181 -0.778622 0.469619 facet normal -0.695569 0.464483 -0.548123 facet normal 0.499999 -0.866026 6.96236e-08 vertex 2.35938 -1.82407 11.0482 facet normal -1.299753e-001 2.238626e-001 9.659151e-001 vertex 9.076862e-001 -5.636738e+000 2.495526e+001 facet normal 0.0243197 0.30898 0.950758 vertex 4.20843 1.20951 18.9636 facet normal 0.39254 -0.734385 0.553707 facet normal -0.0916557 0.0110255 0.99573 facet normal 0.766032 0.0754488 -0.63836 vertex -5.88471 1.17054 6.59 facet normal 0 0.995057 0.0993035 facet normal 0.678848 -0.362853 -0.63836 vertex 4.24264 -4.24264 6.59 facet normal -9.764696e-06 -1.000000e+00 2.237917e-07 facet normal -0.468635 0.876739 0.108209 facet normal 9.921863e-01 -1.247648e-01 2.725461e-04 vertex -1.045430e+02 9.820243e+01 4.255000e+01 vertex -9.022561e+01 9.820267e+01 4.255000e+01 facet normal 0.772994 -0.63014 0.0735159 facet normal -4.415277e-01 -4.612447e-03 8.972358e-01 facet normal 0.233255 -0.849615 0.473018 facet normal -0.422843 -0.331544 0.843375 facet normal -0.00722651 -0.0990124 0.99506 vertex -0.59787 -7.97803 19.9415 facet normal -6.586177e-001 -2.932777e-003 7.524720e-001 facet normal -0.584872 -0.805011 0.0994117 facet normal 9.795860e-01 8.822657e-06 2.010256e-01 facet normal 0.977432 -0.186453 0.0993111 facet normal -2.121107e-001 3.654880e-001 9.063264e-001 vertex -3.474859e+000 3.913990e+000 2.491820e+001 facet normal 0.39288 -0.56635 0.724495 facet normal -0.587092 0.0461934 0.808201 facet normal -0.952377 0.288901 0.0975456 facet normal 2.37262e-05 -0.115822 -0.99327 facet normal -0.554748 0.0546376 0.830223 vertex 8.96712 1.78367 3.76384 facet normal 5.019341e-001 -8.605046e-001 8.714356e-002 vertex -1.625209e+000 4.817784e+000 2.470218e+001 facet normal 0.181161 -0.338912 0.923211 vertex -8.99675 0.0330347 3.82299 vertex 9 0 4.51215 vertex 0 -2.9 19 - Could make the hole smaller. HoleFlatThickness = 0; // [0:No, 1:Yes] TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) + pow(KnobMajorRadius-KnobMinorRadius,2)))) - 90; DivotRadius = KnobMinorRadius*.4; // Primary knob cylinder for (i=[0 : Knurls-1.

New Pull Request