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BackAnd sorcery101 Fix 3-panel soul drugs & wires, pilotside elseif (strpos($article["link"], "poorlydrawnlines.com/comic/") !== FALSE ) { // Eat That Toast elseif (strpos($article["link"], "trenchescomic.com/comic/post/") !== FALSE && strpos($article["title"], "Comic:") !== FALSE) { $doc = new DOMXpath($doc); $imgs = $xpath->query('//img'); $alt_text = trim($entry->getAttribute('alt')); $alt_text = false; pokey_outey = [pokey_outey_value, pokey_outey_value,0]; // there's an arrow shaped hole you can unzip into the space of 5 out_working_increment = working_increment * 4 / 5; out_row_1 = v_margin+12; Initial stab at a 10-step panel layout Initial stab at a 10-step panel layout } Experimenting with more panel layout ideas module led_5mm() { // 1HP = 1/5" = 5.08mm // u[nits] function units_mm(u) = u * U; // h[p] //module title(string, size=9, halign="center", font="Futura XBlk BT:style=Extra Black") { // Poly In Pictures elseif (strpos($article['link'], 'polyinpictures.com/comic/') !== FALSE) { $article['content'] .= "
Alt: " . $img->getAttribute('title') . ""; // only keep everything starting at the end of the knob. [mm] sphere_indents_cutdepth = 3; difference() { union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 2.5 6.7 vertex 2.45196 -0.487725 6.5 vertex -0.956708 2.3097 6.5 facet normal 0.622319 -0.730673 0.280777 facet normal 0.909897 0.284801 0.301622 facet normal -7.070963e-001 -3.148567e-003 7.071103e-001 vertex -5.074182e+000 -6.424642e-002 2.484855e+001 facet normal -0.100994 0.992167 0.0735183 vertex -4.24331 2.97557 21.7998 vertex 4.03376 -2.95564 21.7809 facet normal -0.0896474 -0.0431719 -0.995037 vertex 0.627597 9.97537 0.0490595 facet normal 3.241043e-13 -1.000000e+00 8.034062e-14 facet normal -0.262789 -0.392071 0.881602 facet normal -0.205725 -0.591985 0.77925 vertex 0.162663 -6.59163 7.16505 vertex -0.319077 -6.63876 7.17054 facet normal 8.314602e-01 5.555843e-01 -1.894494e-04 facet normal -0.081933 0.133696 0.98763 facet normal 0.367809 0.00348095 0.929895.