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Board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -3.04892 6.59 vertex -1.17054 -5.88471 6.59 facet normal 0.370053 -0.60387 0.705975 facet normal 2.271815e-004 3.975678e-004 -9.999999e-001 facet normal.

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