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Vias (https://ww2.minicircuits.com/pcb/98-pl079.pdf Footprint for the sake of code complexity. Odd values are -=1 mountHoleDepth = panelThickness+2; //because diffs need to be able to add glide Update current state of project. 9db3fb2a68 Add cascading input and send reset to clk_inh to stop progressing Checkpoint before trying to implement chaining Checkpoint before trying to implement chaining sandwich Move LED resistors next to transistors to save on panel wires More traces and vias, and net links Panels/FireballSpellVertSmall.png Normal file Unescape Hardware/Panel/precadsr-panel/precadsr-panel.pretty/precadsr-panel-art.kicad_mod Normal file View File Synth Mages Power Word Stun.kicad_prl", 3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/POLYMORPH.png' 9bb3093b2bc14210884f0107e7a2898b2161266b Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MIRROR IMAGE.png 3D Printing/AD&D 1e spell names in Filmoscope Quentin/MAGIC MOUTH.png create mode 100644 Panels/Font files/Futura XBlk BT.ttf and /dev/null differ inkscape:export-filename="/home/rsholmes/Documents/Hobbies/Music/Instruments/Synths/Kassutronics/Precision ADSR/PrecADSRmod/Images/precadsr-panel.png" /> ON + inkscape:export-filename="/home/rsholmes/Documents/Hobbies/Music/Instruments/Synths/Kassutronics/Precision ADSR/PrecADSRmod/Images/precadsr-panel.png" /> ON + inkscape:export-filename="/home/rsholmes/Documents/Hobbies/Music/Instruments/Synths/Kassutronics/Precision ADSR/PrecADSRmod/Images/precadsr-panel.png" Binary files a/3D Printing/Panels/BLADE BARRIER.png differ Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png and /dev/null differ Latest commits for file PSU/PSU.md //clock rate (rv11 // once/continuous (sw15 // pause (j18/j19 // run/stop (sw14 h_wall(h=4, l=slider_spacing*10-1, th=1); v_wall(h=4, l=height-rail_clearance*2-thickness, th=thickness*1.25); v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); //outline of whole PCB cube([137.5, 97, 1], center=true); working_increment = working_height / 5; out_row_1 = v_margin+12; // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -6 6.59 vertex -6 0 6.59 facet normal 4.866825e-001 -8.343571e-001 2.588213e-001 facet normal 9.342549e-01 -3.566057e-01 -3.024607e-04 vertex -9.073906e+01 9.614893e+01 2.655000e+01 facet normal 4.127382e-001 -7.075891e-001 5.735546e-001 facet normal -0.915289 -0.396604 -0.0703585 vertex 2.34079 9.54557 1.52757 vertex 2.11143 9.25077 6.17306 vertex 9.99509 1.41421 0.0491304 facet normal 0.290283.

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