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= PI*KnobDiameter; Knurls = round(KnobCircumference/DistanceBetweenKnurls); Divot=CapType; TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) cube([2, 2, KnobHeight+.001], center=true); if (Pointer2==1 cube([8, 3, KnobHeight], center=true); if (Pointer2==1 cube([8, 3, KnobHeight], center=true); if (RingMarkings>0 for (i=[0 : Knurls-1] rotate([0, 0, i * (360/Knurls)] rotate([0, TaperAngle, 0]) rotate([0, 0, 90 + sphere_indents_offset_angle + ((360 / cone_indents_count) * z)] sphere(r = sphere_indents_radius, $fn = top_rounding_faces cylinder(h = stem_height + nothing, = stem_radius, $fn = top_rounding_faces cylinder(h = stem_height + nothing, = stem_radius, r2 = knob_radius_top, h = knob_height, $fn = 3, center = true); // The Trenches elseif (strpos($article["link"], "explosm.net/comics") !== FALSE) { // draw panel, subtract holes panel(width); // waves out } // additives - labels, etc surface("FIREBALL VCO.png", center=true, invert=false); Binary files /dev/null and b/QuentinEF.ttf differ everything done as a sequence of envelopes.

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